=1. Generate an extra Green die at the beginning of next turn.
Cost
3
Notes
Decompose (Normal)
Green +5
Decompose (Rare)
Green +15
Craft
Green -40
Maximum
2
Effect
=2 * (number of Green dice). When this card is counted in battle, generate extra [ (single use) ] cards, whose total value equals to the amount of damage dealt by this card. The generated cards will be placed on the top of your unused card pile.
Cost
4
Notes
For example, you will be given one [ =4 ] card if you deal 4 damage.
Since the value of [ (single use) ] cards is capped at 5, your card will be split up if you deal more then 5 damage.
For example, you will be given two [ =5 ] cards and one [ =2 ] card if you deal 12 damage.
Decompose (Normal)
Green +150
Decompose (Rare)
Green +450
Craft
Green -750
Maximum
2
Effect
=1. When this card is counted in battle, your HP + 3 * (number of Green dice); and you will be given extra [ (single use) ] cards in the next turn, whose total value equals to the amount of HP you gain.
Cost
4
Notes
Decompose (Normal)
Green +250
Decompose (Rare)
Green +750
Craft
Green -1250
Maximum
2
Effect
=1. Your HP -3. When this card is counted, select a random monster or player alive and give him 1 damage. This effect is repeated [6 * (number of Green dice)] times. Except the target of this card, monsters and players with only 1 HP left will be exempted from said selection.